Over and above our standard programmes we have an enrichment curriculum to help children develop.

The enrichment curriculum comprises of:

  • Arikaans
  • Agricultural project
  • Canteen
  • Camp
  • My class economy
  • Outings
  • Special events
  • Physical Education
  • Swimming
  • Soccer Starz
  • Nutty Science
  • Music
  • Computers







  • Conversational Afrikaans is provided as an additional enrichment subject from Grade 1 up.





  • As part of their skills development programme our senior students are involved in the agricultural project which runs in partnership with the Department of Agriculture. The seniors learn to grow vegetables and fruit, which are then sold to the canteen. This is also a “business”
  • Similar to the classroom economy the students learn money concepts.
  • The students also learn entrepreneurship skills.





  • As part of their skills development programme our senior students are involved in the canteen, where they prepare a meal for their fellow students as their “business” from Monday to Thursday

Children learn:

  • Kitchen hygiene
  • Food preparation
  • Food presentation
  • Nutritional value of food
  • Menu planning
  • Shared workspace
  • Time keeping and planning
  • Meeting deadlines
  • Cost and food control  



Tuck Shop



  • Our tuck shop is part of our economics programme and is run by our students from Gr1 up every week.
  • Each class gets a turn to run their own tuck shop where they need to:
  • Borrow R100 from mom and dad to start their business (once off)
  • Do market research
  • Choose a menu
  • Buy products
  • Cook the food
  • Sell the food
  • Work out their profit and loss
  • Do their books / accounts
  • Share their profit among themselves at the end of the year






  • Once a year our children go on camp for 3 days. Each year we try to do a different province and teach our children about our country.

The reason we camp:

  • To allow children to grow
  • Learn independence skills
  • Coping skills away from mom and dad
  • To learn to let our children go
  • New experiences

The cost of camp is between R1500-R2500, sponsorship forms are sent out to assist in raising the camp fee.





The class economy is part of our economics programme as well as our behaviour management system from Gr0 up.

  • Each child is allocated a duty to perform in the class.
  • The children earn money (class economy currency) for performing their duties (their salary).
  • Bonuses are awarded for good behaviour and academic achievements and money is deducted for bad behaviour.
  • Each month the children can choose to spend their money at the school shop (variety of toys etc available) or they can save for more expensive items and experiences (like a day at the movies).
  • This teaches money concepts.
  • Monetary values.
  • The value of saving.
  • The concept of reward and consequence.






  • We take our children on various outings as a way for them to explore the world, realize interests and ignite passions.
  • Outings are focused on opening our children’s and the communities mind as well as creating additional learning opportunities.



Special Events

  • We use events with parents as opportunities for children to develop hosting and planning skills. 
  • By assisting us with the preparation and planning of the events children learn how to:
  • Prepare and plan
  • Calculate the costs of functions
  • Set up the event
  • Table settings and decorations
  • Food preparation and presentation
  • Be a good host
  • Cleaning up


Physical Education



  • The school implements an adapted version of Discovery Vitality School Sports Programme for all children, as well as weekly soccer and swimming.
  • This is a comprehensive sports programme covering all aspects of sports development and the underlying skills for sport. The circuit comprises of various stations where pupils complete specific exercise sequences.
  • Flutterbys also boasts comprehensive playground circuits which are available to the pupils throughout the day.





  • Swimming forms part of their curriculum and is done all year round, in a covered, heated pool at Starfish Swim school.

Children learn:

  • Water safety and awareness
  • Introduction to swimming (Getting the face wet, floating, recovery etc)
  • Basic swimming skills (doggy paddle with face in and face up, push and glide, stream line swimming)
  • Stroke introduction (beginner strokes)
  • Intermediate Strokes
  • Advance strokes



  • Children should never be left unsupervised at a pool.
  • A competent adult must be watching them at all times.
  • Regardless if children are taking lessons or able to swim accidents happen.
  • Keep your children safe and alive.
  • stay vigilant around water at all times.


Soccer Starz


Over and above our physical education programme children participate in Soccer Starz once a week during this time children learn:

  • Ball skills
  • General fitness
  • Playing and working within a set of rules
  • Team work
  • Healthy competition


Nutty Scientists



  • Nutty Scientists teach children in a fun interactive way about science covering all the work as per the CAPS curriculum.
  • Children participate in experiments while learning hands on about the subject.



  • Part of the children’s curriculum is music. 
  • We use the ORFF method to teach children music concepts.

During this time children learn:

  • Music appreciation
  • Musical instruments
  • Singing and rhyming
  • Movement to music
  • Informal composition
  • Basic music terms
  • Music timing and note value
  • Playing together
  • Performance






  • Students from Gr R do computers as part of the enrichment curriculum.
  • The skills that we focus on is based on the child’s skill level and understanding.

Basic skills that are taught:

  • Introduction to computer parts, their names and function (mouse, keyboard etc.)
  • Mouse: control and use
  • Keyboard: typing and shortcuts
  • Opening and closing programmes
  • Saving documents
  • Office suite programmes; spread sheets, presentations, word processing
  • Basic programming concepts using scratch